Flocking Paper

 

Craig Reynold’s work on flocking was a seminal development in animation and distributed behavior modeling. A link to the original paper from 1987 can be found at:

https://www.red3d.com/cwr/papers/1987/boids.html

In this assignment, that will take the place of our first test, you will:

1. Read the paper and summarize the approach.

2. Describe what boids are. How are they modeled?

3. What forces are considered on the boids at each time step?

4. Provide pseudocode that would allow you to simulate such a system.

5. Provide links to 5 example videos that model flocking in 2D and 3D. Include screen shots of the flocking video and a link to the example.

You should submit a report (as a Word document) that is as detailed as possible. This is a topic that you are expected to delve into. Submit your detailed report by the due date posted on Blackboard. No late assignments will be accepted.

Discussion

 

Module 10 Journal: Internship Experience

Previous Next 

Instructions

This class is over.  But, your job search continues!  I am interested in your reflections about the class and if you believe you are ready to get a job.  Answer the following questions: 

  1. What is your overall opinion of this class?  What did you like? What did you like not so much? What can we do better?
  2. Tell me about your Internship experience: did you find it valuable?  Did it give you ideas about your first job after NLU?
  3. How did this class prepare you to find your first job? 

Instructions:

  • Your journal should be approximately 300-350 words in length and should address each question in the assignment directions.

Computer and Information Networking

 

The project can be individual or a teamwork with 2 in a group; each of the teammates all need to upload their project document to Moodle, respectively, Thanks!!

Topics: related to Software Engineering/Methodology, system Design, application, developing management, algorithm, or any related scope. The project can be a physical design, proposal, software simulation, or just have article review with management/system comparison.

Requirement: at least 2 pages, cover page not countable

Format Example (if proposed research approaches are not available, just skip….)

1. Project Topic title

2. Abstract

3. Section 1: Introduction, including such as research motivation

4. Section 2: Related article/research reviewing (short)

5. Section 3: proposed research method (or approaches)

6. Section 4: expected results (short if available, or you may skip this section)

Operational Excellence Practical connection Paper

 

At UC, it is a priority that students are provided with strong educational programs and courses that allow them to be servant-leaders in their disciplines and communities, linking research with practice and knowledge with ethical decision-making. This assignment is a written assignment where students will demonstrate how this course research has connected and put into practice within their own career.

Assignment:
Provide a reflection of at least 500 words (or 2 pages double spaced) of how the knowledge, skills, or theories of this course have been applied, or could be applied, in a practical manner to your current work environment. If you are not currently working, share times when you have or could observe these theories and knowledge could be applied to an employment opportunity in your field of study. 

Topic is Operational Excellence

Machine Learning

Ensemble Methods

Describe how linear regression models are different from nonlinear models. Also describe the main idea behind polynomial terms in a nonlinear model.

The post must be between 250-300 words in length 

User interface prototype wireframe part 2

 

Padlet https://padlet.com/ is based on cards and you can add images and maps

LucidSpakr or Miro https://miro.com/ and JamBoard https://jamboard.google.com/?pli=1 allow you to do a sort of notes, images etc into categories

 

1. Final Test Plan:

  • What do you want to measure with your testing? (Note – how good is my interface is not a specific enough question!)
  • What tasks will you ask the user to perform so that you will be able to measure participant’s responses and help answer your questions?
  • Decide how you want the user to share their feedback. Will they:
  • think aloud, and/or
  • fill out a questionnaire, and/or
  • complete a post-test interviews, and/or

o all of the above.

Prepare an outline that includes:

  • What is the question you are asking? How can you measure this?
  • How the user test will be run,
  • Written instructions that you will read to the users, and
  • Any other materials (e.g. questionnaires, interview questions) that will be used during the session.

 

Check out  the resources for usability testing

  • Krug has a range of pdf’s & docs for downloading
  • User Focus provides a plan on a page approach which you will need to use in your Deliverable 3 – document here

 

According to the International Standards Organisation ISO 9241-11, usability is defined as the:

‘extent to which a product can be used by specified users to achieve specified goals with effectiveness,

efficiency and satisfaction in a specified context of use.’

View  the Usability Standard and explore the definitions section. 

  • What are the elements of usability and
  • How are they defined? 

2. Scan the brief article by Bevan (2009)  International Standards for Usability Should Be More Widely Used 

  • discover some of the standards that inform software usability
  • what are the problems and benefits of implementing standards. 
  • a brief summary of Information technology standards are outlined by the US National Institute of Standards and Technology (NIST): Project: Usability Standards  

3. Finally, Common Industry Format has been developed to report usability issues in software:

 

Online Testing

Tools exist online for testing eg

Usability Hub                            and                            Optimizely

 

  • What does the SUS do and how could it be useful to your prototype?
  • What aspect of usability does it focus on?
  • Would this tool be useful for Deliverable 4? How?
  • Would you need to adapt the tool to your context of use?
  • What advice does the academic article provide regarding adapting the tool? 

 

sing the DECIDE framework plan your user study. Write up using the plan on a page template below.

1. As a group, decide what aspect of your prototype would benefit from an alternative design. Create a paper or functional wireframe prototype for this.

2. Check if you covered Behavioural and Attitudinal aspects, and use Quantitative and Qualitative

3. What data is Subjective, what is Objective? What is the importance of each?

3. Carry out a pilot study as a team to test your plan (this should include the alternative screens) 

4. As a team adjust your plan (if necessary based on your pilot study experience)

Use tools like the System Usability Scale to measure feedback and write up template

 

5. All team members to conduct a user study or test.  (upload individual studies to the submission discussion board or OneDrive

6. Look at user testing online to collect good data for you analysis

https://app.usabilityhub.com/ or https://www.optimizely.com/anz/

 7. Collate the results from all user studies and create a set of findings from your research  

 

8. Analyse Results: Taking your qualitative and quantitative data, analyse to features of your design and what should be improved. 

9. Submit to Learnline:

  • your plan and prototype deadlines
  • your individual user studies (including video links) 
  • your team analysis, and a list of changes to be implemented 

 As a team

What did you want to find out about your prototype from users? Make sense of your data.

1.   Assemble all the data you individually collected for Deliverable #4. This should include your observation notes, videos, photos and any other information documented during the test.

2.  Individually share your findings. As each member discusses what happened, the team leader should designate someone as scribe to keep notes of the findings.

3. Review your findings. What are the common themes emerging from the user testing?

4. As a group, decide:

  • what did your users think worked (functionality wise) with your prototype
  • what did your users think didnt work  (functionality wise) with your prototype
  • was your second design more effective than the original ideas you have
  • what changes need to be made to the prototype

5. Write up your findings. This should include your group’s summary and the individual work from each member acknowledged

7. Submit user results to the discussion board on Learnline if you want ideas for analysis

 

Adding Visuals

Collating results so farOur results so far

  • The visual aspect of your app should match what you have learnt about the users. Be inclusive of different users and their preferences, consider visual disabilities and stay with the design pattern you have developed
    You will need to put sample videos where you have videos, and make sure you have sample text where that would be needed. The users being tested need to understand what you see as the information (visual and written) that will be on each page.
    Read some references on the approach to visual design . A visual designer is an extension of graphical design considering user interface aspects.
    Focus on the five principles of visual design:

    1. Scale
    2. Visual hierarchy
    3. Balance
    4. Contrast
    5. Gestalt
    6. Read what these refer to.

Homework

Do a bit of research on the hearsay rule in legal proceedings. In your own words, explain the hearsay rule and describe how it relates to the concept of an expert witness.

Write a short paper, 200-300 words, using WORD and submit here.

IT217 week 3 discussion

 

Think about a useful application where you can use different windows. Discuss the application. What are the advantages and disadvantages of using multiple windows?