Graphical User Interfaces

 Overview: 

In this assignment, you will be analyzing principles of event-driven programming, developing an event-driven application, and how to create animation. Instructions: Answer the following questions: 1. Draw a student registration input screen. What information should be captured? In what order should the fields appear? Keep in mind that programmers would need to know database structure for their screens to be useful. 2. Research threads and multithreading and describe what each is. Explain what the terms deadlock and starvation mean and give an example of each. 

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