Computer Base – 6

Part A-

Based on the course design, and learning objectives.  Please share your comments, concerns, frustrations, and highlights. 

  • Did the course meet your expectations? Yes 
  • How was the workload? The work overload was perfect. 
  • Do you feel you will apply some of the concepts learned in the course (if so, which ones) Yes in time. 

Part B 

Based on your Module topics, what did you find new and interesting?  And what appeared to be a review?  Also, identify at least one discussion post you found interesting, helpful, or beneficial (and why). 

 

Topics covered in this module

  • Problem formulation
  • Decision analysis without probabilities
  • Decision analysis with probabilities
  • Decision analysis with sample information
  • Computing branch probabilities with Bayes’ Theorem
  • Utility theory

Learning Objectives

By the end of this module, students should be able to:

  • Explain payoff tables and decision trees
  • Identify different approaches:  optimistic, conservative and minimax regret
  • Discuss sensitivity and risk analysis
  • Identify decision strategy
  • Compute branch probabilities with Bayes’ Theorem
  • Explain utility theory

Discussion 8- Executing the project

Simulation Experiental Exercise – SEE-3

Purpose
To prepare a project audit report. {Using the Simulation Project Team}

Instructions
Use the project team in the simulation to complete this exercise. Using the guidelines in the attached document, prepare a project audit report. Be sure to include project classification, analysis of information gathered, recommendations, and lessons learned. You may also include an appendix of appropriate documentation.

Deliverable
Final project report discussing all phases of the project.

NOTE:  The “Project Audit Report” should be submitted as a MS Word document in APA 7 Format

This section of the simulation provides the current standings of all of the Player Teams. The standings are listed from first to last place. Scoring is presented, not on an absolute value basis, but on a percentile basis. After the simulation calculates the score of each Team, the Team in first place is assigned a score of 100%. The Team in last place is assigned a score of 0%. Scores for all other Teams are prorated.

Scoring is displayed for the four categories of Time, Cost, Functionality, and Stakeholder Satisfaction. Additionally, the Overall standing for each Team is displayed.

The weighted percentage for each scoring category (Time, Cost, Functionality, and Stakeholder Satisfaction), as defined by the Instructor when the scenario was created, is also displayed. Players may access this screen at any Time after they have registered and have been assigned to a Team. During Configuration and Pre-Play, all Teams are displayed with scores of 100%. Once Period Play begins and the Instructor has processed for the first period, percentile rankings are displayed. All Player Teams are able to view this summary of scoring. However, Teams are only able to access the details of their own Team scoring. (SEE ATTACHED PDF) (MY TEAM IS T4- TEAM/ GROUP 4)

2010 Express Microsoft Visual

  

2010 Express Microsoft Visual 

Write a C++ program to implement the concept of class inheritance using different types of bank accounts as a model. In this lab, you will create a base class, called CBankAccount, and two additional classes (each derived from CBankAccount), called CSavingsAccount and CCheckingAccount. You will then test the operations of each class in function main() to simulate the transactions of both a checking account and a savings account. Create a new project that consists of the base class BankAccount.

Discussion

There is a relationship between policy evaluation and production identification, policy evaluation and policy implement, and policy evaluation and policy formulation. Can you explain this relationship and why they are important?

Please make your initial post and two response posts substantive. A substantive post will do at least two of the following: