Interactive Computer graphics

 

Question 1.

Using WebGL [call gl.drawElements( ) function] render points at coordinates:

-0.4, -0.3, 0,0

 0.5, -0.5, 0.0

 0.6,  0.7, 0.0

-0.3, -0.4, 0.0

Make the canvas width = 600, height = 600, border orange and the points black.

Question 2.

Using WebGL [call drawElements()function]render the rectangle using the following coordinates:

 0.45,  0.45,  0.0

-0.45,  0.45,  0.0  

-0.45, -0.45, 0.0

0.45, -0.45, 0.0

Make the canvas with = 470, height = 470, border red and the rectangle green.

Strategic IT: Best Practices for Executives

 

Read the Case Study:  Crossan, M. M., Lane, H. W., & White, R. E. (1999). AN ORGANIZATIONAL LEARNING FRAMEWORK: FROM INTUITION TO INSTITUTION. Academy Of Management Review, 24(3), 522-537. doi:10.5465/AMR.1999.2202135

(this case study is located in the EBSCO Host of the University of the Potomac Library and also attached below)

Answer this question: How does organizational learning affect the strategic decision making of an organization? 

Writing Requirements 

  • 3-4 pages in length  (excluding cover page, abstract, and reference list)
  • At least two peer reviewed sources that are properly cited and referenced
  • APA format, Use the APA template located in the Student Resource Center to complete the assignment.
  • Please use the Case Study Guide as a reference point for writing your case study.

In this set of assignments

  

In this set of assignments you will exercise the object-oriented concepts of inheritance and polymorphism. Both questions are required.
 

This question is to be answered on “paper”. Please type your answer to each subpart into a word document (week7-q1.doc) and submit.
 

Consider the following definitions of classes.
 

public class Pet { }
 

public class Robot extends Pet {
public boolean strongerThan( Robot other ) {…}

}
 

public class HousePet extends Pet {
public String vetsName() {…}
}
 

public class Dog extends HousePet {
public Object fetch() {}

}
 

Note that in the code above the … indicates where there may be extra code which hasn’t been shown.
 

Given the following variable definitions
 

Pet pet;
HousePet housepet;
Dog dog;
Robot robot;
 

Indicate below which one of the following code snippets are legal and which are not legal by writing yes or no next to each code snippet. View each snippet in isolation (independent of other code snippets).
 

pet = dog;
dog = housepet;
housepet = (Dog) robot;
housepet.fetch();
((Dog) pet).fetch();
robot.strongerThan(pet);
robot.strongerThan((Robot) pet);
dog.vetsName();

Cisco Packet Tracer Lab

Must be familiar and proficient with Cisco Packet Tracer. 

The following attachment is a .pka files that contain the lab activity to be completed. Please do the lab to 100% completion. This lab activity is about data centers. Also, please provide quick answers for the 5 Reflection Questions at the end.

If you are confident in your ability with doing things in Packet Tracer, please message me directly. Thanks

DB 3 MM250

 I need initial post and 2 responses to classmates. See attached for classmates posts.

Post 1: Initial Response

Compose a counting question that applies either the combination or permutation formula (i.e., focus the development of your question to draw upon one of these two counting techniques, specifically). Please include the following information:

  1. Provide a description of the situation, including how many people or items you may select from in total (n) and how many will make up the outcome (r).
  2. Clearly state the counting question which can be addressed based on this situation.
  3. Identify the counting technique required to answer the question and show the steps for determining the solution.
  4. Express the solution in a complete, narrative sentence, tying in some of the original context from the situation you described above to clearly communicate your result.

View Unit 3 Discussion Post 1 example.

Post 2: Reply to a Classmate

Select a question from a classmate’s initial response. Address all of the following.

  1. Rewrite the question so that it draws upon the alternate counting technique (e.g., if they posted initially about combinations, you will rewrite the question to relate to permutations, or vice versa). Try to keep the same number of how many people or items you may select from in total (n) and how many will make up the outcome (r).
  2. Show the steps for determining the solution to the new question you have written.
  3. Express the solution in a complete, narrative sentence, tying in some of the original context from the situation your classmate began and which you revised slightly with your new question, to clearly communicate your result.

View Unit 3 Discussion Post 2 example.

Post 3: Reply to Another Classmate

Select a discussion thread in which both types of counting techniques have been applied. In complete, narrative sentences, summarize the results of applying the combinations versus permutations counting techniques in similar contexts by reviewing the different posts in this discussion thread. Use the following questions to develop your post:

  • What was the total count of possible outcomes when applying combinations? When applying permutations?
  • How did the results differ between these two techniques?
  • Why does it make any difference whether you are concerned about the arrangement, or order, of the objects or not?
  • How much of an influence does this factor (i.e., order matters versus order does not matter) appear to have on the results?

Networking lab work INT 2681

 

  1. Complete Netlab 1 and submit your lab summary here.

    NETLAB 1 A: DNS Footprinting/Social Engineering With Social Engineering Toolkit (35 Pts)

    1. Footprinting using nslookup 
    2. Comparing nslookup with dig 
    3. Virtual Machines: Kali Linux, pfSense, OpenSUSE 
    4. Using Social Engineering Toolkit (SET) 
    5. NETLAB 1 . B Package Crafting / Social Engineering with Social Engineering ToolKit.
    6. Packet Crafting with Scapy
    7. Sending crafted packets 
    8. Virtual Machines: Kali Linux, pfSense, Owasp Broken App 
    9. Modifying SET Parameters. 
    10. Testing the SET Attack. 
    11. NETLAB 1. C: Reconnaissance with Nmap, Zenmap and Massacen. (30 Points)
    12. Reconnaissance Using Nmap 
    13. Reconnaissance Using Zenmap 
    14. Reconnaissance using Masscan 
    15. SAMPLE SCREENSHOT.pdf
  2. By submitting this paper, you agree: (1) that you are submitting your paper to be used and stored as part of the SafeAssign™ services in accordance with the Blackboard Privacy Policy; (2) that your institution may use your paper in accordance with your institution’s policies; and (3) that your use of SafeAssign will be without recourse against Blackboard Inc. and its affiliates.

Unit 6 DB: Planning Loyalty and a Mobile App

Your friends John and Pam discussed with you their need to implement a loyalty program and a mobile application for their restaurant.  As you were debating with them which initiative you would implement first, the customer loyalty system and the mobile app along with limited resources, they have asked you to explain the following:

  • The steps in IT planning and importance.
  • The advantages and disadvantages of different system conversion strategies.

In response to your peers, explain the challenges involved in systems development.

Java (Linked List) Assignment

 

Question 1: Top Ten Gamers:

Implement a class that maintain a list of the top ten games in a video game. An entry on the list contains the name of the gamer and the score of the gamer. The list is kept sorted in descending order (highest score as first node and lowest score as the last node in the list).

Design a class based on a linked list (singly or doubly linked list is fine). The class should have a constructor that sets up an empty list, and a void method called insert to insert a player with a score to a proper location of the list so that the list stays sorted. The list should have a maximum size of 10 to hold up to 10 players.

After the list is full, any insertion of new player to the list needs to make sure after insertion the list keeps the top 10 gamers (that means after insertion the 11th gamer must be removed).

Write a demo program to test the class.

Requirements: Submit the repl.it link of the program

Question 2: Page 1242 Q5 Wedding Lottery (user interface not needed)

Please note that you need to submit two repl.it links. You can copy and paste the two links in a .txt/.docx file and upload the file. You can also submit the second link as comments in the assignment submission.